DesignOps Β· Workflow

Optimizing the team's Figma architecture and technical handoff.

The challenge

Our Figma was organized by squads (CafeΓ­na Team, Dulcito de Coco, Feeling Box...), but the product had grown and designers were constantly collaborating across different squads.

The result: user stories documented in the wrong files. A story from the CafeΓ­na Team squad ended up in another squad's file simply because the person who executed it belonged to a different team β€” and finding it later became tedious.

This wasn't just clutter: it cost us speed and discoverability in the design team's day-to-day work.

Project summary.

Role

Design Ops Lead

Tools

Figma Β· Jira

Duration

3 months

Teams involved

Design Β· Development Β· Product Owner

Scope

Complete reorganization of Qik in Figma

Key outcome

Standardized structure adopted by the entire design team

Structuring for our reality.

Structural system

We proposed a five-level architecture adapted to Qik's reality:

  • Organization β€” all collaborators invited; designers with edit permissions, everyone else with view-only access.
  • Teams β€” grouped by actual function: Products, Handover, Marketing, Design System, DesignOps, and Vendors.
  • Projects β€” one space per product, core feature, or external collaboration.
  • Files β€” specific flows for each product or feature, with naming based on team acronyms and feature names.
  • Pages β€” each file divided into UI Team, UX Team, and File Information (handover, cover).

There isn't one "correct" way to structure Figma β€” the key was adapting the recommended architecture to how Qik actually works.

Figma organization points diagram

Everyone collaborates within Figma, but the Product team maintains the rules that keep the software organized.

Figma page and file naming conventions
Organized file list in Figma

To ensure good organization, we proposed creating projects based on features, products, and teams outside Product Design.

Figma project and file organization

Designed so anyone can find what they need.

Design decisions

Each file was divided into clear folders: UI Team, UX Team, and the information needed for handoff to development.

On the UI side: explorations, the approved flow (UI Check), prototypes, and a discarded file to preserve the history of decisions. On the UX side: wireframes and benchmarks. And in both, a Handover Info section and a Cover with title, description, and date β€” so any designer, new or not, can understand the file without having to ask.

Visual structure of Qik Figma files

The new structure didn't change what we design β€” it changed how we find it and how we deliver it.

The impact

1.

Less time lost searching for misplaced files or flows.

2.

Clear collaboration rituals with development: planning, refinement, and evidence centralized in RFD and Jira.

3.

Standardized handover β€” any designer can pick up a file and understand its status.

4.

A foundation that gets tested, iterated, and adjusted with real team feedback β€” not a fixed rule.

More than a well-named folder, this gave the team a shared language to work with.

The learning

Organizing Figma taught me that structure isn't bureaucracy β€” it's what gives a growing team real speed.

Before this, I thought "organizing files" was a minor task compared to designing screens. Today I know it's the opposite: without an organized foundation, every new screen costs more than it should.

The most valuable part wasn't defining the structure β€” it was getting the team to adopt it as their natural way of working.

Next Case